Farmers idle with Sow on. What now?
Set seed type and quantity in the queue. Sow is only the switch.
Field
What the field grows. The farmer queue that refuses to sow is the seeds guide.
Updated

If the farmers will not sow, that click path is the seeds guide. This page does not repeat it.
Over 100 crops are named on the store page. Traits sit on the plant you harvest, not in a public chart.
Over 100 crops, traits on the plant, underground plots later, alchemical circles for yield. None of that runs until something is actually in the ground.
Clear weeds and rocks during growth. Machines need those tiles.
Traits change the harvest. The names are on the crop, not in a public table. Read the line when you harvest instead of waiting for a wiki grid.
Environment words like soil, heat, light, and humidity show up in reviews. They are not in the short store text. If the plant panel shows them, follow the panel.
A farmer. Sissi is the first one with that talent. A retailer assigned to the plot will not solve a growth timer.
Sanity still applies. A farmer left out all day ends up in the apartment, not on the next sow.
If you do not know how a seed returns, keep one. The queue cannot target a seed you threw away.
Crops can share an alchemy value. Other ingredients mostly do not. Keep one herb of each value for crafts.
The later field is below the yard. Circles sit on that ground and raise yield. They are not the fix for the depleted button.
FAQ
Set seed type and quantity in the queue. Sow is only the switch.
Whichever order the board is buying. No best-crop list exists yet.