Updates
Game patches and store-page edits get a dated note here. Strategy pages do not change unless a source changes. Item stat tables are a separate database and are not re-counted from these notes.
- sitedata1.0.12
Current version check: 1.0.12, no 1.0.13 yet
No public patch newer than Version 1.0.12 (2026-10-20) was listed at the 2026-10-30 check. The Steam snapshot showed 116 players in-game, 743 recommendations, and $12.99 with no active discount. This pass also corrected page review dates that still said 2026-09-25 and added the current status answer to the homepage FAQ. It is a data and date correction, not a new game patch.
- site
Romance and seed-shop pages
Added a romance guide that separates friendship, gifts, and ending choices, and a seed-shop page that separates the planting queue from buying seeds. The heroines page and the seeds guide now link to them. No patch claim changed: 1.0.12 remains the newest note recorded here.
- patch1.0.12
Version 1.0.12
Humanwood storage gained sorting and filtering, and the screen remembers the last sort you chose. English and Japanese localization received a full proofread. Fixed: ending-video volume; an empty gene in the gene library; same-species hybrid seeds displaying incorrectly; resolution scaling. Not marked fixed here: the launch-week auto-assign complaint, and the uncopied tails of the 1.0.5 and 1.0.8 notes. No redeem code.
- patch1.0.11
Version 1.0.11 (Little Bone Nail)
Planting-queue and Blackjack improvements, plus Alchemy, gene, and fishing fixes. Humanwood planting queues support drag-and-drop seed sorting. Blackjack notifies when the cards in hand exceed the hand limit. Named fixes: exchanging hybrid seeds through Seed Alchemy could consume extra Alchemy materials; the Cthulhu faction effect behaved incorrectly during Alchemy; material quantities could be calculated incorrectly across ten consecutive Alchemy attempts under that effect; a crop with an innate gene could replace one of four existing genes when planted; the Perfect Genes achievement (a crop with all-gold genes) could fail to unlock; right-clicking at the moment the fishing line broke during nighttime fishing could stick the game; returning to the main menu during the end-of-first-week story sequence could black-screen and freeze; a Humanwood with Water Control Specialization could receive an incorrectly named Skill Source Seed after release; some terminology was inconsistent. The same post repeats the il2cpp load steps already listed under Version 1.0.9. These notes do not publish a redeem code. Item tables were not re-counted.
- patch1.0.10
Version 1.0.10 (Little Bone Nail)
Bug fixes for getting stuck while passing time or during Alchemy. The Free Alchemy device could stick the game during time passage or settlement. An Alchemy result did not appear automatically after a failed Extreme Alchemy. The main story could get stuck under some conditions and block progression. No redeem code in the note.
- patch1.0.9
Version 1.0.9 (Little Bone Nail)
Localization text was improved for English, Japanese, and other languages. Humanwood work logic was optimized during nightly settlement and while passing time. Named fixes: the game could stick when 10 Gardener Humanwood worked at once; ending-video audio and subtitles were out of sync; several item descriptions were wrong; decoration layer order was wrong in some scenes; some interfaces displayed wrong after a language switch. The same post repeats the existing il2cpp load steps (Windows Security quarantine, verify game files, Visual C++ 2015–2022 x64, run as administrator). No redeem code.
- patch1.0.8
Version 1.0.8 (Little Bone Nail)
Two Settings options, off by default: collect all production outputs with one action, and quickly remove crops. Building Mode Recycle All now applies only to the currently selected category. Humanwood can show Not Working, affected by random skills. A quest pop-up was added after faction story events. Story content and presentation were improved further. Named fixes in the part recorded here: the Clone gene effect; Humanwood skills Occultist and Broadcaster; the Cthulhu Oracle faction effect not applying to the Free Alchemy Formation while passing time; a separate Free Alchemy Formation issue; Blackjack sticking when a seventh card was played. The Steam note continues after that Blackjack line. No redeem code in the sentences recorded here.
- patch1.0.7
Version 1.0.7 (Little Bone Nail)
Quality-of-life changes, plus farming, Humanwood, and Blackjack fixes. Commissioned trade gained Quick Add, so items go in with one action instead of one by one. The Alchemy interface gained a Remove All Alchemy Materials button. Merchants gained Quick Purchase, so several items can be bought at once without reopening the purchase window. Seed interfaces, including planting guide signs and Humanwood sowing queues, show the amount of produce associated with each seed. Planting guide signs list hybrid seeds that have different base seeds separately, instead of combining their quantities. When the Salesperson Humanwood skill triggers after a customer spends all carried money, that customer prioritizes items they need. Story presentation was improved further. Named fixes: adding or removing hybrid seeds in a Humanwood planting plan could change the seed base; a different gene order could produce inconsistent effects; hybrid seeds displayed incorrectly; Humanwood could fail to work under some conditions; forced inheritance genes could still apply after Stop Genome Updates was turned on; in Blackjack, the Jack of Diamonds effect did not activate when the card was played again after it returned to the hand. No redeem code in the note. Item tables were not re-counted.
- patch1.0.6
Version 1.0.6 (Little Bone Nail)
Bug-fix update. Return to Main Menu in Settings is now available during Story Mode as well. A stuck state after a story sequence on the second night is fixed. An editor bug that deleted certain content is fixed, and that content is restored. Several abnormal nodes in the Tree of Creation are fixed. The Clone gene effect is fixed. Some story CGs no longer overlap at resolutions other than 16:9.
- patch1.0.5
Version 1.0.5
Story script and dialogue were adjusted, and character gift content was refined. Friendship level rewards can be claimed again if the player had already reached the level but had not received the gift. The seed shop shows how much produce each seed gives. Removing crops affected by Deeply Rooted now shows a prompt. Named bug fixes in the part recorded here: Humanwood not working at night; newly acquired Humanwood skills not applying immediately; Humanwood stuck inside greenhouse structures; incorrect descriptions for certain Humanwood skills; the crop gene Perennial. The Steam note continues after Perennial. The rest of that note is on the Steam news page and is not copied here.
- upcoming
Upcoming content (not shipped)
A Steam post about upcoming content lists work still in development, not a patch that is live. Recorded as upcoming only: cat interactions, a reunion CG, a Steam Points shop, and free DLC. Do not treat any of these as shipped.
- site
Site launched
First-day, sediment, and seed-queue pages, using the Steam threads from 23 September 2026 plus Bone Nail's workshop description. No ending list and no codes.