Related
Sanity and rest
When to send a sprout to the apartment
Staff
Match the job, rest them in the apartment, spend sediment only when you need another body.
Updated

Farmer, retailer, manufacturer. Assign by talent. Auto-assign is the behavior the patch notes recorded here never name.
Launch-week reviews said it pulled a working sprout off a live job to rest and woke a resting one. That report predates 1.0.5, and none of the notes recorded here from 1.0.5 through 1.0.12 name auto-assign, so this page does not list the swap as fixed. Turn it off if your line keeps swapping.
The store-page pitch is that assigned sprouts cover almost every repeated click, so the job slot is the automation and the talent is what you match to it.
The Steam notes call these workers Humanwood. The rows below are the changes that touch how they work. A bug is marked fixed only where a note says so.
| Version | Change | Status |
|---|---|---|
| 1.0.5 (2026-09-28) | Night-work bug, new skills not applying immediately, greenhouse stuck | Fixed |
| 1.0.7 (2026-09-30) | Sowing queues show the produce amount for each seed | Added |
| 1.0.8 (2026-10-01) | Not Working display; random skills | Added |
| 1.0.9 (2026-10-01) | Work logic during nightly settlement and while passing time | Optimized |
| 1.0.9 (2026-10-01) | Freeze with 10 Gardener Humanwood working at once | Fixed |
| 1.0.11 (2026-10-08) | Drag-and-drop sorting in planting queues | Added |
| 1.0.12 (2026-10-20) | Sorting and filtering in Humanwood storage; last sort remembered | Added |
Overwork drains Sanity. The recovery building is the Peoplesprout apartment. Rest is not optional flavor.
Since 1.0.8, a sprout can show Not Working; check that label before you move the whole roster.
Release sprouts you will not use. The button exists so the roster does not fill with bodies you cannot house.
Mid-game. A finger, an eyeball, or a brain is the seed in Bone Nail's own description. The demo only showed this system.
The material players are short on is alchemical sediment, and it comes from a failed extreme craft, not from a clean potion.
| Need | Do |
|---|---|
| Nothing is planted | Seed queue, then a farmer |
| Goods sit in storage | A manufacturer, then a retailer |
| Sanity is low | Apartment |
| Too many sprouts | Release |
| Cannot grow the next one | Sediment from Extreme Alchemy |
Sissi farms. Nene keeps the sprouts once you have a roster. Neither replaces the queue or the apartment.
Alchemy can push a skill onto a sprout. Equivalent exchange still applies, and a bad element mix goes wrong. Practice on a spare.
No public cap, wage, or apartment timer as of 1.0.12. The Sanity meter is the rule you can see.
FAQ
Launch-week reviews reported that swap. The notes recorded through 1.0.12 do not name a fix, so set the three jobs by hand until you see otherwise.
You don't. Fail an Extreme Alchemy craft, or use the oracle card that forces it.